An original hero siege game · in development

Siege Party

One keep. Eight roads. Thirty heroes. Hold the line.

Pick a hero, defend the keep against wave after wave, buy your power with every kill, then break out and take the fight to the bosses.

What is Siege Party?

Siege Party is an isometric hero siege game. Every fifteen seconds each open road sends a pack of dark creeps toward your keep, and every four minutes a timed wave breaks through one of the four gates. You get five seconds of warning.

Kills pay gold and experience. Spend it on tomes and potions from the merchants, artefacts at the castle and repairs for the keep. Then go on the offensive: break the eight necropolises and the two cold towers, survive the Final Wave and step through the teleport to face seven bosses.

  1. Pick a hero
  2. Hold the keep
  3. Grow with gold and levels
  4. Choose a boon
  5. Push to the bosses
In-game view: the Dawn Warden in front of the keep and its tower ring, with the hero panel, minimap and ability bar
Development build 0.0.2: the Dawn Warden at the keep. Work-in-progress footage; the interface shown is in German.

The heroes

31 hero designs: thirty playable kits, each with five learnable skills and a level-20 power. The last card is the level-20 form of the Boltrunner.

  • Günther, Dawn Warden
    01

    Dawn Warden

    Günther · Meridian

    STRholy frontline support

  • Ottokar, Rendmaster
    02

    Rendmaster

    Ottokar · Ashclan

    STRaggressive melee duelist

  • Lothar, Hexrunner
    03

    Hexrunner

    Lothar · Thornborn

    AGImobile spirit caster

  • Manfred, Kharuun Highhorn
    04

    Kharuun Highhorn

    Manfred · Kharuun

    STRheavy bruiser / aura tank

  • Ursula, Lunewalker
    05

    Lunewalker

    Ursula · Umbral Court

    INTranged lunar caster

  • Dieter, Bastion Lancer
    06

    Bastion Lancer

    Dieter · Meridian

    STRarmored melee knight

  • Wolfgang, Vargan Wildlord
    07

    Vargan Wildlord

    Wolfgang · Freewild

    STRbeast-command bruiser

  • Friedhelm, Nyx Regent
    08

    Nyx Regent

    Friedhelm · Hollow Court

    STRdemonic drain tank

  • Horst, Rime Sovereign
    09

    Rime Sovereign

    Horst · Gravebound

    INTfrost undead caster

  • Torsten, Skarabex
    10

    Skarabex

    Torsten · Gravebound

    STRarmored insect tank

  • Norbert, Mordrake
    11

    Mordrake

    Norbert · Infernal

    STRcolossal demon bruiser

  • Volker, Veilborn
    12

    Veilborn

    Volker · Gravebound

    STRspectral melee / sustain

  • Rainer, Koda Fermenter
    13

    Koda Fermenter

    Rainer · Hearthkin

    STRdrunken brawler

  • Bernd, Malachar
    14

    Malachar

    Bernd · Ashclan

    STRdark summoner / caster

  • Helmut, Astral Rector
    15

    Astral Rector

    Helmut · Meridian

    INTclassic high mage

  • Detlef, Ironbound Trooper
    16

    Ironbound Trooper

    Detlef · Outer Corps

    STRheavy ranged soldier

  • Egon, Bramblehide
    17

    Bramblehide

    Egon · Umbral Court

    STRdruidic bruiser

  • Siegfried, Pyrelord
    18

    Pyrelord

    Siegfried · Ember Court

    INTfire mage

  • Sabine, Fernstrider
    19

    Fernstrider

    Sabine · Freewild

    AGIprecision ranged scout

  • Karin, Vesper Guard
    20

    Vesper Guard

    Karin · Umbral Court

    AGIstealth melee assassin

  • Werner, Nullblade
    21

    Nullblade

    Werner · Umbral Court

    AGIanti-magic melee carry

  • Brigitte, Selyra Moonblade
    22

    Selyra Moonblade

    Brigitte · Umbral Court

    AGImobile ranged/melee hybrid

  • Helga, Thornhart
    23

    Thornhart

    Helga · Wildborn

    AGImobile nature ranged unit

  • Renate, Auriel Frostweaver
    24

    Auriel Frostweaver

    Renate · Meridian

    INTfrost control mage

  • Monika, Myra Vey
    25

    Myra Vey

    Monika · Meridian

    AGIagile arcane caster

  • Klaus, Thorne Forgeking
    26

    Thorne Forgeking

    Klaus · Deepforge

    STRdwarf brawler

  • Gerhard, Boltrunner
    27

    Boltrunner

    Gerhard · Deepforge

    STRranged dwarf

  • Jürgen, Volt Incarnate
    28

    Volt Incarnate

    Jürgen · Primordial

    AGIlightning elemental

  • Hartmut, Loam Incarnate
    29

    Loam Incarnate

    Hartmut · Primordial

    STRearth elemental

  • Karl-Heinz, Cinder Incarnate
    30

    Cinder Incarnate

    Karl-Heinz · Primordial

    AGIfire elemental

  • Gerhard, Boltrunner Prime
    31

    Boltrunner Prime

    Gerhard · Deepforge

    STRupgraded rifleman form

Built for the long siege

One keep, eight roads

Each player holds a road. Creep packs march every 15 seconds; timed waves hit the gates every 240 seconds, with a warning just before.

Power you buy

Gold from every kill goes into tomes, potions, artefacts and keep repairs. Special events can turn a quiet minute into a payday.

Boons that shape the run

After waves 3, 6, 9 and 12 and after every boss, pick one of three boons: more damage, more health, haste, a keep that mends itself, sharper towers. One reroll per run.

Push to the bosses

Defending is only half of it. Break the necropolises and cold towers, hold the Final Wave, then take the teleport to fight seven bosses.

Easy, Normal, Extreme

Extreme has four levels and adds its own dark heroes, dragon flights and assassin strikes on top of the normal waves.

Co-op that keeps your seat

Play together, one road each. If you drop and rejoin under the same name, you get back your hero, your gold and your boons.

Deterministic to the tick

A run is a seed plus its commands. Games can be recorded and replayed exactly, so every bug report is a replay.

Heroes that react

Injuries show as health drops. Poison, burn, frost, stun and silence are all visible on the unit, so you can read a fight at a glance.

Three heroes shown healthy, wounded, critical and under poison, burn and stun effects
Injury and status states on three heroes, from the 0.0.2 art pass.

Status: in development

Current

v0.0.2 · macOS

Internal, signed macOS development build. Not publicly available yet.

Coming

Android

Planned. Not released.

Coming

iOS

Planned. Not released.

Now in progress: animation polish for the first three heroes (walk cycles, weapon grip, movement at speed) and in-game panels for the shop, boons and hero selection. There is no release date yet.